lundi 4 février 2013

Maya Studio Projects Photorealistic Characters


Maya Studio Projects Photorealistic Characters
Publisher: S y b e x | 2011 | PDF | ISBN: 0470944978 | 352 pages | 19.6 Mb

Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more.

This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games
Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing
Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more
An Autodesk Official Training Guide
Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

About the Author

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Dynamics.


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